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Sunday, 29 May 2011

[Hands-On and Initial Review] Xperia Play: The PlayStation Phone Hits The U.S.



Note: Most of the pictures in this hands-on were taken by a second Xperia Play unit, so you can use those to judge the quality of the camera.
The saga of the PlayStation phone has been a long one, but we finally have the device in our hands. Some I/O attendees received their own, but now Verizon customers can get the device for themselves. A full review will be available in the coming days, but for now, here are my initial thoughts on the Xperia Play.
First, a refresher on the specs:
  • 4.0" LCD, 854 x 480 display
  • Android 2.3.2
  • 1 GHz Qualcomm MSM8255 Snapdragon processor
  • 5 megapixel camera with flash
  • Front-facing camera
  • 512 MB RAM
The first thing I noticed when holding the phone was the thickness and weight. At its thickest point, it’s a huge 16 mm – even thicker than phones with slide-out keyboards like the Droid 2 and G2, which measure 13.7 and 14.1 mm, respectively. The weight, however, is kept down somewhat thanks to the mostly plastic build. And yes – that means your Play will be covered in fingerprints as soon as you take it out of the box.
IMG_20110528_191425 IMG_20110528_191402
Because the gamepad is the star of the show here (more on that later), the regular buttons and ports we find on the device have fairly awkward positions. The volume rocker is in the center of the right side (between the trigger buttons) and the microUSB port is on the lower left – a position that favors holding the device with the gamepad open. The headphone jack is on the top left, while the power button and the notification light on it rest at the top.
IMG_20110528_191609
One of the best parts of the phone doesn’t even reveal itself until it’s powered on. Unlike international versions of the Play (and the edition given out at Google I/O), the Verizon version runs stock Android – 2.3.2. (Gingerbread), to be specific. It’s hard to get across exactly what a difference this makes. The phone is not bogged down by any terrible custom UIs, so even though it only has a single-core processor, it can fly through any task you throw at it easily. Bloatware apps are also kept to a minimum, and are mostly unnecessary Verizon services.
IMG_20110528_191300
I don’t want to go too in-depth with this issue, but I do feel that it is very prominent to anybody wishing to purchase this device. There is no option to disable automatic brightness in the settings; while you can adjust the brightness yourself, the light sensor still has a say in how bright your screen actually is. I want to make it clear that this is not a hardware issue, and could possibly be fixed in a later update – the screen is more than capable of being just as bright as other phones, but in a regular room, it will appear rather dull. Hopefully Sony Ericsson will fix this issue soon.
The gamepad is where the phone really shines. I won’t go over the pre-loaded games here, but let me assure you: the regular old PlayStation controls have not lost their charm when scaled down and put into a phone. They’ve worked amazingly well for every game and emulator I’ve used them with. Again, I will go more in-depth in the review, but for now, here are some shots of the gamepad in all its glory:
IMG_20110528_191502 IMG_20110528_191541
IMG_20110528_191516 IMG_20110528_191530
At this point, I feel the Xperia Play is a very solid handset, barring the plastic construction and said screen issues. However, I still question the target demographic for the device and the usefulness of the gamepad. Stay tuned, as the full review will hit in the next couple days.

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